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Quake 3 Aggregate Traffic PPS/Data Rate Relationships
From the Average Data/Packet Per Second Rates graphs (Figures 27 and 28), some formulae for relationships to express the average aggregate packet per second and data rates given the number of players participating in a game were deduced.
A linear model was used to do so. That is:
PPS = L + K(Number of Players)
where L is some base rate and K is an approximate scaling factor.
Packets Per Second
Packets Per Second Server to Client Client to Server PPSSC = 20N PPSCS = 57N - 21
where N = number of clients
Figure 55. Aggregate Packet Per Second Rate (Server to Client) with linear relationship shown
Figure 56. Aggregate Packet Per Second Rate (Client to Server) with linear relationship shown
Data Rate
Data Rate Server to Client Client to Server RATESC = 20N - 10 RATECS = 30N -15
where N = number of clients
Figure 57. Aggregate Data Rate (Server to Client) with linear relationship shown
Figure 58. Aggregate Data Rate (Client to Server) with linear relationship shown
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Last Updated: Wednesday 18-Dec-2002 17:46:49 AEDT URL: Maintained by: Grenville Armitage garmitage@groupwise.swin.edu.au Authorised by: Grenville Armitage garmitage@swin.edu.au