As part of a broader organisational restructure, data networking research at Swinburne University of Technology has moved from the Centre for Advanced Internet Architecture (CAIA) to the Internet For Things (I4T) Research Lab.

Although CAIA no longer exists, this website reflects CAIA's activities and outputs between March 2002 and February 2017, and is being maintained as a service to the broader data networking research community.

GENIUS - Related Papers and Talks (by theme)

Talks (all themes) Realistic game traffic simulation
   Peer-reviewed Journal and Conference Papers
   CAIA Technical Reports
Sensitivities of game players to network characteristics
   Peer-reviewed Journal and Conference Papers
   CAIA Technical Reports
Cheat-mitigation & Fairness
   Peer-reviewed Journal and Conference Papers
   Tools
  • Self-Adjusting Game Lagging Utility (SAGLU) (see saglu-0.1 under Tools), February 17th, 2005
  • Internet game lagging utility (IGLU) (see iglu-0.2 under Tools), Feb.10th, 2003
Server discovery protocols
   Peer-reviewed Journal and Conference Papers
   CAIA Technical Reports
Detection of live game traffic

   Peer-reviewed Journal and Conference Papers
   CAIA Technical Reports

3D Game engines for visualisation

   Peer-reviewed Journal and Conference Papers

   CAIA Technical Reports

Short- and long-time frame traffic patterns
   Peer-reviewed Journal and Conference Papers
   CAIA Technical Reports

Other topics

   Peer-reviewed Journal and Conference Papers
  CAIA Technical Reports

Other papers by the wider community

Last Updated: Thursday 21-Nov-2013 12:56:11 AEDT | No longer maintained. Pre-2018 was maintained and authorised by Grenville Armitage, garmitage@swin.edu.au